Attributes | Combat | Battleground | Other |
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Term | Icon | Definition |
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Activation | ![]() |
Units complete an activation
by moving or moving and then making an attack
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Aerial | ![]() |
A flying
unit that is in flying
mode, and therefore can only be attacked and targeted by spells
of other aerial
units. Aerial
units are marked with a
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Attack | ![]() |
Indicated by the number next to the sword icon:
The amount of the damage
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Boost | ![]() |
Abilities may increase unit health
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Captain | ![]() |
Units with Captain
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Command | ![]() |
Captains
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Core Attributes |
A unit has 4 core attributes:![]() ![]() ![]() ![]() | |
Flying | ![]() |
Units that are
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Health | ![]() |
Indicated by the number next to the heart
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Landed |
A flying
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Movement | ![]() |
Indicated by the number next to the directional icon:
This is the maximum amount of spaces a unit can move
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Points | ![]() |
Points
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Rank | ![]() |
indicated by the
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Units generate either 1 gold
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Spellcaster | ![]() |
This unit can spend the resource
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A unit is an individual card.
Each faction begins the game with 12 units. | |
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A unit's type is indicated under its name
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Term | Icon | Definition |
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Ability |
An effect on the battleground that does not require mana
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Damage | ![]() |
The amount of health
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Eliminated |
Units are eliminated from the battleground when they receive total damage
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Melee Damage | ![]() |
Damage
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Prowess | ![]() |
A unit’s prowess
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Range | ![]() |
Ranged units can make an attack
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Range Damage | ![]() |
Damage
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Spell Damage | ![]() |
Damage
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Spell Range | ![]() |
The distance in spaces a spell can reach a legal target.
Spell range distance is determined the same way as movement
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Spells | ![]() |
Units that can cast spells spend mana
to cause an effect on the battleground.
The amount of mana
required for each spell is indicated by the number next to
the mana
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Use/Exaust | ![]() |
Some abilities have a limited number of uses per game. Once the ability is used the maximum amount of times in a game, it is exhausted. |
Wounded | ![]() |
Units that have taken damage
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Term | Icon | Definition |
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Ally | Other units within your faction that you control | |
Commander Activation Phase |
Once the unit with the lowest rank
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Friendly Fire | There is no “friendly fire” in Factions. If a spell or ability that effects a tile,
row, or the whole battleground would do damage
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Reinforcement Phase |
After all units for all players have activated
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Round |
The cycle of all units on the battleground and base camp completing an activation
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Round Order |
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Warband | The 12 units you are able to use during the game. |
Term | Definition |
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Evade |
Your opponent must roll a 6 sided die when targeting this unit with any non-melee attack.
If the roll is less than or equal to the Evade number,
the attack or spell has no effect.
Aerial
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Agility |
This unit can make melee attacks
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Frenzy |
If this unit eliminates an enemy unit with a melee attack
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Multi-Attack |
This unit's melee attack
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Slayer |
Eliminate an enemy unit with a Prowess of 7 or less within a range of 2 spaces.
(Ranged attack ![]() ![]() |
Windblast |
2 damage to an enemy aerial
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Deathwave |
1 damage
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Necrotic Orb |
Give an enemy unit within a range of 2 spaces -1 attack
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Paralyze |
Place an
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Reanimate Undead |
Place a previously eliminated undead unit in your basecamp.
Your opponent still keeps their original points
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Regenerate |
This unit returns to play in the exact space it was on at full health
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Term | Definition |
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Evade |
Your opponent must roll a 6 sided die when targeting this unit with any non-melee attack.
If the roll is less than or equal to the Evade number,
the attack or spell has no effect.
Aerial
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Menace |
Units with a Prowess
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Natural Toughness |
Ignore up to 2 melee damage
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Plus 1 gold per round |
This unit generates an additional +1 gold
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Spell Ward |
Ignore up to 2 spell damage
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Scorchblast |
5 damage
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Kidnap |
Units with Kidnap can target adjacent units with a Prowess
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Fireball |
5 damage
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Sandstorm |
1 damage
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Wave of Blades |
3 damage
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Teleport |
Place this unit on any unoccupied space.
This unit can attack
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Term | Definition |
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Bullrush |
When moving, this unit can move
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Immune to flying melee attacks |
While Aerial
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Natural Toughness |
Ignore up to 2 melee damage
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Spell Ward |
Ignore up to 2 spell damage
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Menace |
Units with a Prowess
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Bonecrush |
You get 1 point
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Frenzy |
If this unit eliminates an enemy unit with a melee attack
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Mauler |
You get 1 point
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Shockwave |
2 damage
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Term | Definition |
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Evade |
Your opponent must roll a 6 sided die when targeting this unit with any non-melee attack.
If the roll is less than or equal to the Evade number,
the attack or spell has no effect.
Aerial
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Natural Toughness |
Ignore up to 2 melee damage
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Parry |
Your opponent must roll a 6-sided die when targeting this unit with any melee attack
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Skirmish |
When enemies enter an adjacent space,
units with Skirmish make an immediate melee attack
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Agility |
This unit can make melee attacks
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Range attacks can't be evaded |
Damage
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Versatile |
A ranged attack
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Jolt |
1 damage
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Term | Definition |
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Aquatic |
Aquatic units use water spaces as home terrain.
When recruited, aquatic units begin on whatever
water space on the battleground you choose.
Aquatic units' activation
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Immune to Range |
This unit cannot be targeted by ranged
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Natural Toughness |
Ignore up to 2 melee damage
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Plunge |
This unit can move
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Plus 1 Mana per turn |
This unit generates an additional +1 mana
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Multi-Attack |
This unit's melee attack
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Blizzard |
3 damage
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Fire Orb |
2 damage
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Ice Missile |
2 damage
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Jolt |
1 damage
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Lightning Bolt |
3 damage
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Paralyze |
Place an
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Term | Definition |
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Immune to Spells |
Any effect besides Heal that uses mana
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Menace |
Units with a Prowess
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Parry |
Your opponent must roll a 6-sided die when targeting this unit with any melee attack
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Phalanx |
When this unit is adjacent to an ally with Phalanx,
both units get an additional 2 health
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Skirmish |
When enemies enter an adjacent space,
units with Skirmish make an immediate melee attack
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Joust |
This unit can attack
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Tactician |
Units with Tactician score a point
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Fire Orb |
2 damage
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Term | Definition |
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Ambush |
Units with Ambush make an immediate ranged attack
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Amphibious |
Amphibious units can move
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Aquatic |
Aquatic units use water spaces as home terrain.
When recruited, aquatic units begin on whatever water space you choose.
Aquatic units' activation
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Immune to Spells | Any effect besides Heal that uses mana cannot effect this unit. (Abilities still can effect this unit) |
Menace |
Units with a Prowess
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Parry |
Your opponent must roll a 6-sided die when targeting this unit with any melee attack
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Multi-Attack |
This unit's melee attack
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RuneStone |
Put a unit into your base camp by paying it’s gold
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Snipe |
Ranged attack
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War Horn |
Put a unit of the indicated unit type into your base camp without paying it's gold
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Arcane Blast |
6 damage total, divided however you choose,
among any amount of enemy units within range
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Shockwave |
2 damage
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Term | Definition |
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Evade |
Your opponent must roll a 6 sided die when targeting this unit with any non-melee attack.
If the roll is less than or equal to the Evade number,
the attack or spell has no effect.
Aerial
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Parry |
Your opponent must roll a 6-sided die when targeting this unit with any melee attack
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Skirmish |
When enemies enter an adjacent space,
units with Skirmish make an immediate melee attack
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Agility |
This unit can make melee attacks
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Joust |
This unit can attack
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Piercing Sting |
Adjacent enemy loses 2 attack
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Slayer |
Eliminate an enemy unit within the range of this ability
if the targeted enemy's Prowess is 7 or less.
(1 use then ![]() |
Versatile |
A ranged attack
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Swiftstriker |
This unit does double damage
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Deteriorate |
1 damage
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Paralyze |
Place an
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Poison Orb |
Enemy within range
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Term | Definition |
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Amphibious |
Amphibious units can move
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Aquatic |
Aquatic units use water spaces as home terrain.
When recruited, aquatic units begin on whatever
water space on the battleground you choose.
Aquatic units' activation
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Diabolic |
Your opponent must choose to either give you 4 gold
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Multi-Attack |
This unit's melee attack
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RuneStone |
Put a unit into your base camp by paying it’s gold
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Sear |
1 damage
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Maelstrom |
2 damage
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Shockwave |
2 damage
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Wave of Blades |
3 damage
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