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#
Baazaria
 Gold Cost: #  1
 Generates: #   Gold
Rank: #  1
Movement: #  1
Attack: #  1
Health: #  1

   Spells and Abilities:
Regenerate #  3

 Gold Cost: #  2
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Flying
Evade 3

 Gold Cost: #  3
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Windblast (1 use)

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  2
Health: #  2

   Spells and Abilities:
Captain
Agility

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Slayer (1 use)

 Gold Cost: #  4
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Reanimate #  5
Necrotic Orb #  3

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  1
Movement: #  2
Attack: #  2
Health: #  5

   Spells and Abilities:
Regenerate #  5

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  5
Movement: #  2
Attack: #  1
Health: #  3

   Spells and Abilities:
Captain
Deathwave #  7
Paralyze #  5

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  3
Health: #  3

   Spells and Abilities:
Multi-Attack
Regenerate #  5

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  3
Health: #  3

   Spells and Abilities:
Captain
Range 2 (1 use)
Agility

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  1
Movement: #  1
Attack: #  2
Health: #  9
 Gold Cost: #  6
 Generates: #   Mana
Rank: #  3
Movement: #  3
Attack: #  5
Health: #  2

   Spells and Abilities:
Flying
Evade 4
Frenzy

LOCKED
LOCKED
LOCKED

The undead in the Baazaria swamps are a dangerous foe. They can use death magic and abilities to hit enemies from all over the board. Baazaria players can gain control of key areas quickly by using Asanbosam and Wraiths, and then slow down the battle with a wall of Zombies. Once that is established, units use death magic to corrode and destroy, resulting in a Baazaria victory. Generals of the undead must make sure they have enough mana to achieve victory and strike with some spells, as some of Baazaria’s ground melee units sometimes can’t hold up to tougher ground troops. Baazaria is a great choice for a player that likes to play for a longer strategy and control the board.

#
Doom Sand
 Gold Cost: #  1
 Generates: #   Gold
Rank: #  1
Movement: #  1
Attack: #  0
Health: #  1

   Spells and Abilities:
Plus 1 gold per round

 Gold Cost: #  2
 Generates: #   Mana
Rank: #  2
Movement: #  3
Attack: #  1
Health: #  1

   Spells and Abilities:
Flying

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  3

   Spells and Abilities:
Evade 2
Kidnap 2

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Range 2
Evade 2

 Gold Cost: #  4
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Sandstorm #  5

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  4
Health: #  3

   Spells and Abilities:
Captain
Range 2 (1 use)

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  1
Health: #  2

   Spells and Abilities:
Spell Ward(1 use)
Fireball #  6

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  5
 Gold Cost: #  7
 Generates: #   Mana
Rank: #  2
Movement: #  3
Attack: #  3
Health: #  3

   Spells and Abilities:
Flying
Fireblast (1 use)

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  5
Health: #  4
 Gold Cost: #  7
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  3
Health: #  3

   Spells and Abilities:
Captain
Flying
Wave of Blades #  8
Teleport #  5

 Gold Cost: #  9
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  8
Health: #  8

   Spells and Abilities:
Natural Toughness (1 use)
Menace

LOCKED
LOCKED
LOCKED

The harsh and wild desert is home to ancient monsters, outlaws, and diabolical mages set on obtaining wealth and power. The Doom Sand faction has all the tools to be a disruptor. They can easily send an opponents plan off the rails and use their versatility to create vulnerable targets for either their devastating spells or enormous predators. Doom Sand generals know that the way they win is to find the opponent’s weakness and expose it. Doom Sand will have trouble with Factions that stick to one very focused attack method throughout the game. This is a great faction for a player who likes to change their strategy on the fly as well as for one who likes to thwart other player’s strategies.

#
Kragg
 Gold Cost: #  1
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  1
Health: #  1

 Gold Cost: #  2
 Generates: #   Gold
Rank: #  1
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Range 2

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  3
Health: #  1

   Spells and Abilities:
Bullrush

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  3
Health: #  2

   Spells and Abilities:
Flying

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  3

   Spells and Abilities:
Captain

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  3

   Spells and Abilities:
Captain
Range 2
Plunder 2

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  1
Movement: #  2
Attack: #  3
Health: #  5

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  2

   Spells and Abilities:
Spell Ward(1 use)
Shockwave #  4

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  4
Health: #  6

   Spells and Abilities:
Natural Toughness (1 use)
Frenzy
Mauler

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  1
Movement: #  2
Attack: #  6
Health: #  8

   Spells and Abilities:
Natural Toughness (1 use)

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  4
Health: #  5

   Spells and Abilities:
Range 2 (1 use)
Bonecrush

 Gold Cost: #  9
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  4
Health: #  9

   Spells and Abilities:
Flying
Immune to flying melee attacks

LOCKED
LOCKED
LOCKED

The monsters of the Kragg mountains know three things. They are big, they are strong, and they love to smash. Kragg has the strongest melee attackers in Graviterrus and they also have a lot of toughness to boot. Add in a few key range strikes and some gargantuan birds of prey and the strategy for victory is easy: Be aggressive and go for the kill in all situations! This strategy can be hurt, however, as Kragg units often have low rank, so more intelligent factions are able to establish their strategies and assaults prior to Kragg leaders. Kragg’s ability to dominate the ground battle makes them a good choice for aggressive players.

#
Parada
 Gold Cost: #  1
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  2

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  1
Health: #  1

   Spells and Abilities:
Captain
Evade 5
Flying
Agility
Jolt #  3

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  2
Health: #  1

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Range 3

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  2
Health: #  2

   Spells and Abilities:
Skirmish

 Gold Cost: #  4
 Generates: #   Mana
Rank: #  2
Movement: #  1
Attack: #  2
Health: #  6

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  2
Health: #  2

   Spells and Abilities:
Range 2
Skirmish
Versatile

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  5

   Spells and Abilities:
Skirmish
Natural Toughness (1 use)

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  2
Health: #  2

   Spells and Abilities:
Captain
Range 2
Parry 2

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  3
Health: #  1

   Spells and Abilities:
Range 3
Ranged attacks can't be evaded

 Gold Cost: #  6
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  4
Health: #  4

   Spells and Abilities:
Captain

 Gold Cost: #  9
 Generates: #   Mana
Rank: #  2
Movement: #  1
Attack: #  5
Health: #  13

LOCKED
LOCKED
LOCKED

The kingdoms of the Parada forests have always held warriors that know exactly how to use the terrain. Elves and Centaurs dart in and out making accurate and swift ranged attacks, and the Giants and Treefolk tower over tiny enemies. Parada generals can use their skills with ranged attacks to whittle down enemy frontlines and weaken high health units so the hulking protectors can finish them off easily for victory. Parada can have problems if they are drawn out of the forest, as their range cover becomes more difficult and their large units can move to slowly. Parada is a good fit for players who like to strike quickly and from distance and can stick to a clear battle strategy!

#
Zermano
 Gold Cost: #  1
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  0
Health: #  1

   Spells and Abilities:
Flying
+1 Mana per turn

 Gold Cost: #  2
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  3

 Gold Cost: #  3
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Jolt #  3

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  1
Health: #  2

   Spells and Abilities:
Immune to Range
Flying

 Gold Cost: #  3
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Fire Orb #  3

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  3
Health: #  3

   Spells and Abilities:
Aquatic
Multi-Attack

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  2
Health: #  2

   Spells and Abilities:
Captain
Ice Missile #  5
Paralyze #  5

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Lightning Bolt #  5

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  3
Movement: #  1
Attack: #  2
Health: #  4

   Spells and Abilities:
Captain
Plunge
 Gold Cost: #  6
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  3
Health: #  5

   Spells and Abilities:
Laser Blast (1 use)

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  2
Movement: #  3
Attack: #  4
Health: #  2

   Spells and Abilities:
Flying
Immune to Range
Blizzard #  7

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  6
Health: #  6

   Spells and Abilities:
Aquatic
Natural Toughness (1 use)

LOCKED
LOCKED
LOCKED

The wizards of the Zermano islands have allied with the local cultures to produce an army that can win by rifling off spells from distance to slow oncoming forces. Summoning and using fearsome aquatic beasts, Zermano is able to untilize the water barriers better than any other faction. Zapping enemies with spells and ambushing them with monsters of the deep is a good way to win, but watch out for speed and range if you are leading Zermano. If enemies can get behind the front lines or get clean shots, Zermano’s low health could become an issue. Zermano is a great faction for a player who likes surprising their opponent and changing the score quickly!

#
Zyan
 Gold Cost: #  1
 Generates: #   Gold
Rank: #  1
Movement: #  1
Attack: #  0
Health: #  1

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Range 2

 Gold Cost: #  2
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  1

 Gold Cost: #  2
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  1
Health: #  1

   Spells and Abilities:
Tactician

 Gold Cost: #  3
 Generates: #   Mana
Rank: #  2
Movement: #  3
Attack: #  1
Health: #  2

   Spells and Abilities:
Flying
Immune to spells

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  3

   Spells and Abilities:
Phalanx

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  4

   Spells and Abilities:
Captain
Skirmish

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  2
Health: #  2

   Spells and Abilities:
Phalanx
Joust

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  4
Movement: #  4
Attack: #  2
Health: #  2

   Spells and Abilities:
Captain
Flying
Tactician

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  3
Health: #  3

   Spells and Abilities:
Menace
Parry 2

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  1
Health: #  5

   Spells and Abilities:
Captain
Flying
Phalanx

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  3
Movement: #  3
Attack: #  4
Health: #  4

   Spells and Abilities:
Captain
Flying
Skirmish
Fire Orb #  3

LOCKED
LOCKED
LOCKED

The largest, most organized, and most disciplined army belongs to Zyan. This applies to the ground and air. Zyan’s expertise on the battlefield will allow for victory by using their various captains and high rank to activate first, shouting the key commands and ordering organized strikes for victory before the opponent knows what hit them! Zyan could struggle against top end units with high health or powerful spells, because they don’t have a lot of strong individual units. Therefore, generals need to understand the need to move as one unit, and can work together to march down the battlefield. Players who love unit synergy and tactical challenges will love Zyan!

#
PRIMUS - EXPANSION ONLY
 Gold Cost: #  3
 Generates: #   Mana
Rank: #  3
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Shockwave #  4

 Gold Cost: #  3
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  3

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  3

   Spells and Abilities:
Parry 2

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Range 2 (1 use)

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Range 2
Ambush (1 use)
Snipe (1 use)

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  2
Movement: #  1
Attack: #  4
Health: #  5

   Spells and Abilities
Aquatic

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  5
Health: #  7

   Spells and Abilities:
Amphibious

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  2
Movement: #  3
Attack: #  3
Health: #  3

   Spells and Abilities:
Flying

 Gold Cost: #  5
 Generates: #   Mana
Rank: #  4
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Runestone(1 use)
Shockwave #  4

 Gold Cost: #  7
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  5
Health: #  5

   Spells and Abilities:
Menace
Multi-Attack

 Gold Cost: #  8
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  3
Health: #  5

   Spells and Abilities:
Captain
Parry 4
War Horn (1 use)

 Gold Cost: #  9
 Generates: #   Mana
Rank: #  5
Movement: #  3
Attack: #  3
Health: #  6

   Spells and Abilities:
Captain
Flying
Immune to Spells
Arcane Blast #  7

LOCKED
LOCKED
LOCKED

The kingdom in the Jungle has survived and thrived thanks to it’s vicious army of Amazons and it’s connection with the primeaval monsters of the jungle. Primus can win through relying on their Amazons to hold the field or on the massive beasts to overwhelm their opponents with size and strength. A good mix of monsters and amazons makes Primus a difficult faction to beat. Primus can have difficulties with skilled lower and middle level units occupying the battlefield and winning the resource war, making it impossible to afford their expensive, albeit powerful, monsters. Players who like using big, powerful units will really like Primus, as well as those who like to build up forces over time.

#
MOONSHADOW - EXPANSION ONLY
 Gold Cost: #  3
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  1

 Gold Cost: #  1
 Generates: #   Gold
Rank: #  2
Movement: #  3
Attack: #  1
Health: #  1

 Gold Cost: #  4
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Flying
Paralyze #  5
Poison Orb #  4

 Gold Cost: #  3
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  1
Health: #  1

   Spells and Abilities:
Flying
Poison Orb #  4

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  2
Movement: #  2
Attack: #  3
Health: #  1

   Spells and Abilities:
Skirmish
Range 2 (1 use)

 Gold Cost: #  4
 Generates: #   Gold
Rank: #  3
Movement: #  2
Attack: #  2
Health: #  2

   Spells and Abilities:
Captain

 Gold Cost: #  5
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  2
Health: #  1

   Spells and Abilities:
Evade 2
Range 2
Versatile
Agility

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  3
Movement: #  3
Attack: #  2
Health: #  3

   Spells and Abilities:
Flying
Piercing Sting (1 use)

 Gold Cost: #  6
 Generates: #   Mana
Rank: #  2
Movement: #  2
Attack: #  4
Health: #  5

   Spells and Abilities:
Pain Torrent  (1 use)
Deteriorate #  5

 Gold Cost: #  8
 Generates: #   Gold
Rank: #  4
Movement: #  2
Attack: #  3
Health: #  3

   Spells and Abilities:
Captain
Range 2 (1 use)
Parry 3
Evade 3

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  3
Movement: #  4
Attack: #  3
Health: #  3

   Spells and Abilities:
Joust

 Gold Cost: #  7
 Generates: #   Gold
Rank: #  4
Movement: #  3
Attack: #  2
Health: #  2

   Spells and Abilities:
Evade 3
Range 2
Slayer (1 use)

LOCKED
LOCKED
LOCKED

A different kind of power lies in the shadows. One that utilizes stealth, ambush and curses to cripple an oncoming army. Moonshadow generals will get achieve victory by focusing assassinations and well placed ranged attacks on high point units. They can also evade and ignore various ranged and spell attacks making them difficult to hit. The Moonshadow are equipped to deal with enemies on the ground, but the units that patrol the skies will struggle against the winged soldiers and flying beasts of other factions. Moonshadow is a great faction for players who like unconventional ambush style attacks and playing the odds by attempting bold and dangerous maneuvers.